Our school is hosting the Hour of Code from December 6-12, and since we are the Help Desk, we will be the class that leads the event. Everyone in the class has been asked to lead an activity during the hour of code event.
Therefore, I am thinking of creating my own tutorial project. It would contain code that I've created over the years I worked with Unity. This way, I can create one unified project with one single tutorial, and offering help to participants will become easy.
The project will most likely contain assets that can work for many types of games, such as a racing game, an fps game, and a platformer game. Participants will be able to use assets from any of these things to create their own unique levels. They will follow instructions teaching them about the Unity editor and how to construct levels from these "production-ready" assets. This should allow for some individual creative expression while also maintaining a single universal asset base and tutorial structure. Participants can help each other discover assets and the ways they can be used. Participants can go at their own pace if desired, following the instructions on the slides. They can also have me or another leader walk them through the steps. Overall, I think this will be the best type of activity for me to lead, as it allows me to put my knowledge of Unity to the test while teaching something that I am passionate about. As I have just finished creating a game in Unreal Engine, I could possibly show that as something that I've made all by myself. I can also show screenshots of my old and current projects. This, combined with the Unity activity, could hopefully provide inspiration to participants and fuel some sort of interest in computer science.
0 Comments
Leave a Reply. |
ArchivesCategories |